Anthem takes place on a hostile alien planet, one that was created by a group of gods who were forced to abandon the process part way through. To get around this ongoing problem, BioWare decided to build a new world from scratch, one that was designed explicitly to be capable of rapid change and shift based on what the designers - and players - want. “It’s this world that was left unfinished by the gods.” In Destiny, meanwhile, the most interesting bits of lore aren’t even featured in the game itself, so most people aren’t aware they exist. It’s hard to enjoy a one-time-only event when someone kills you right before it happens. Fortnite has made headlines for its momentous in-game events, like the rocket launch or rolling cube, but these moments can also be a source of frustration for many players since they take place within a winner-takes-all battle royale game. Other times, the idea of a narrative can seem to run counter to the game itself. It can be slow, for one thing in a massively online multiplayer game, players usually have to wait for major updates or expansions to add new story elements, which makes it hard for developers to respond to what fans are doing in a timely manner. But there are certain problems inherent in the concept. The idea of telling a story in a huge, shared world isn’t exactly new. In order to do that, the studio had build a brand-new world designed from the ground up to support dynamic storytelling.
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But BioWare is also trying to layer its renowned worldbuilding and narrative on top of that frame - think interesting characters you’ll grow attached to, and a complex mythology full of secrets to uncover - while making it work in a persistent, shared world. On the surface, it looks much like other online sci-fi shooters, like Destiny or Warframe, where you don futuristic suits, battle alien swarms with friends, and unlock cool new weapons and armor as you go. And for a studio previously focused primarily on linear storytelling, it represents a big change. “Dylan” would go on to become Anthem, which launches next month. “I was thinking, that’s what I wanted people to be able to talk about in the game,” he recalls. A drip-feed of news and reports had built up this dramatic moment, and it gave Hudson an idea. One morning when he went to the office, he immediately turned on CNN, transfixed by a live stream of the storm reaching New York. He remembers getting text alerts on his phone, and following the storm’s movements online. They developed an ethos they described as “massively shared, but not massively multiplayer.”Ĭasey Hudson, a longtime employee who now serves as BioWare’s general manager, was part of this brainstorming process for “Dylan.” During that period he also found himself fascinated with the destructive path of Hurricane Sandy. The studio was primarily known for its epic single-player role-playing games, like Mass Effect and Dragon Age, but the team wanted to go in a slightly different direction for its new game, which at the time was codenamed “Dylan.” The idea was to create a persistent online world, one where players could share experiences together. It was felt particularly hard in New York and New Jersey, with flooded streets and subway tunnels.Īt the same time in Edmonton, about 2,000 miles northwest of New York City, the developers at BioWare were figuring out what their next big project would be. By the time it reached Kingston, Jamaica, it was classified as a hurricane, and it ravaged Haiti, Cuba, and the Dominican Republic before finally reaching the United States, where the storm impacted 24 different states.
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From its early days in the Caribbean Sea, it moved across the globe, steadily gaining strength. SEE FOR DETAILS.Toward the end of October 2012, Hurricane Sandy was just beginning its life as a tropical storm, one that would grow into something much more devastating as time went on. Take on Challenges as a Team: Join with up to three other players and venture into danger with combat that rewards teamwork.ĬONDITIONS AND RESTRICTIONS APPLY.Meet Memorable Characters: Discover a gripping story filled with unique and memorable characters within the walls of Fort Tarsis.Ğxplore an Ever-Changing World: Powered by Frostbite, the Anthem™’s open world features unpredictable conditions and enemies which evolve over time throughout the live service.ğorge Your Javelin Arsenal: Choose from four powerful Javelin exosuits each time you enter the world, customizing each to fit your playstyle and show off your achievements.Team up as heroes in this cooperative action-RPG from BioWare™ and EA. Only you stand between the Dominion and the ancient power they covet.
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In a world left unfinished by the gods, a shadowy faction threatens all humankind. PERSISTENT INTERNET CONNECTION AND XBOX LIVE GOLD MEMBERSHIP REQUIRED TO PLAY.