![hxrtchud for project brutality 3.0 test hxrtchud for project brutality 3.0 test](https://media.moddb.com/images/downloads/1/186/185061/Screenshot_Doom_20191107_171327.png)
#HXRTCHUD FOR PROJECT BRUTALITY 3.0 TEST MOD#
So if your mod or difficulty setting forbids cheats, set sv_cheats to true and restart the level. autodetection script needs cheats to be enabled (freeze and give everything). So it is recommended to use an option to hide not acquired weapons. autodetection will detect all the weapons that are in a mod (within limits), even if they are unobtainable in a game. weapon names are made of weapon class names, so they may be rough. no more than 50 weapons in a weapon set. Autodetection system has the following limits:.Then you will have to autodetect again and lose acquired weapons or play without the Menu. But if you autodetect one weapon set, save the game with it, then autodetect another weapon set and load first save with first weapon set, autodetection data will only last until new level is started. Remembered weapon set will be also stored in a save. Then autodetected weapon set will be remembered until the new autodetection will be run, so you can play a megawad or a bunch of maps with the same weapon mod.When script is finished, it reloads the level, taking away all weapons except starting weapons, so it is wise to run it at the start of a new game.Doing something will mess up the results. Do not do anything while script works, even if you think script does nothing. Relax for 2 minutes and watch while the script cycles over all of the weapons in your weapon set.When you load weapon set that is not officially supported by Weapon Menu, a message will appear with a suggestion to try Autodetection. This is achieved by using Weapon Menu Autodetection System. Responsive Weapons + Faster Weapon Switching.Doom 64 'weapons only' wad by Nevander (updated 5-29-2016) X version.Eriguns: Eriguns1 Standard, Eriguns1 Extended, Eriguns2 (limited).PerK's Smoother Weapon Animations Enhanced.Some options take effect only after Options are closed. Be sure you adjust menu position, font and text scale in Options to fit your screen and weapon set size.
![hxrtchud for project brutality 3.0 test hxrtchud for project brutality 3.0 test](https://i.ytimg.com/vi/V9omlmmkb0U/maxresdefault.jpg)
New weapon will be selected only when Menu is closed. When it is opened, you can run, shoot, do whatever you want to do.
![hxrtchud for project brutality 3.0 test hxrtchud for project brutality 3.0 test](https://pic.portall.zp.ua/mq/1/e8/7Kl43AwA21w2q6.jpg)
new: last used weapon quick access (by assigned key). with menu, you see what you are about to select. allows fast and reliable weapon selection.